Inactive Characters

Table of Contents

Adventurer's Name

Status

Player's Name

Aengus
Doing his duty to his god
Joe Buccelli
Arlea Fairfollowing
Helping Pendecar
Syd Polk
Ash
???
Jennifer Krull
Bera
Working at Gilliam's temple
Patty Maeckel
Lord Errant of the Mourning Son
Off to Nandelle's keep
Mike Buckalew
Fennorath
Off in the forests
Scott Walker
Gilliam
Working at his temple
Matt Mannia
Glim Nackel
Trying to get a job in Greyhawk
Clay Maeckel
Heywood Longwalker
Walking the world
Terry Barwegen

Hunter

Hunting the dead

Jennifer Krull

Kaylan Vale
Off to Nandelle's keep
Jennifer Krull
Laern
At his shrine
Gina Buckalew
Maeglin
Wooing women
Rick Reynolds
Magnus Pike
Unknown
Vlad Marincovic
Myrathel Glannath D'Ryx 
Retired to the Vesve Forest
Syd Polk

Narvi

Working in the Church of Zilphus

Rick Reynolds

Pendecar Malatheon
Still a bit crazy after gem entrapment
Syd Polk
Polarus
Sailing around Oerth
Mel Atword
Rona
Working at Gilliam's temple
Patty Maeckel
Sevitor Valoright
Following Lord Errant
Clay Maeckel
Temso Corsen
Sailing with Polarus
Mel Atword
Tor Ivanholt
Following Lord Errant
Mike Buckalew

 Aengus

Aengus the Mighty,
He's very tidy.
Everyone admires him.
He's so handsome it's a sin.
If you're in jeopardy
Don't call the cavalry.
There's a better remedy
(Although he doesn't work for free).
He's every man's trustee,
He's every woman's fantasy,
Plus he's goo-ood company.
He's Aengus...
I'm Aengus the Mighty!
Ha-ha!

Sung to this.

TOC

Arlea Fairfollowing

Pendecar's bodyguard and cohort. Since Mike provided Arlea, and she is an NPC, specifics of her background are  
vague. Nevertheless, I do know that she was in the Army of Greyhawk as an NCO, and something went horribly wrong on her watch. She left the military, and went into the hire of Pendecar.

Over the years, she has realized that she is in love with Pendecar. She kept up the search and watch for him when he was away, and made enough as a bodyguard and occasional adventurer to pay his dues at the Wizard's Guild.

She is now a student at the Guild, and is still in the employ of Pendecar. She is concerned, because he still has hallucinations and phobias, and he has lost some of his joie de vive, but this is her lot in life.

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 Ash

Description: A tall slim young woman in black. When her cover is removed golden silvery short cropped hair is revealed. Those with keen perception may notice her unusually intense blue eyes. She moves with extreme grace. A crooked nose and jaw detract somewhat from any beauty that may once have been in her face, but not so much as the hardened look in her eyes. She calls herself Ash and you can click here to see a picture of her. [Her name used to be Crystaline and is an Aasimar female Ninja (level 7).]

She was born and raised in Admundfort. Pretty girl with liquid blue eyes and shimmering golden and silvery hair. Lived with her human mother in the commoner district. Mother never talked much of her father except for that "he promised to return for us here one day. Then you'll know him for yourself." At the time the island was evacuated, the 12 year-old-girl was looking after her sick mother who in her fevered delusion insisted that her father would come back before it was too late, and that they must not leave because then he wouldn't be able to find them.

So, the island was taken, her mother died of illness, and the girl was found with her dead mother and taken as a slave and treated as only a pretty girl with golden silvery hair would be treated by a fiend. She spent several years with the same master, the light in her died, and her soul held no love for anything. In its place grew a flame of hatred and contempt - mostly for her captors, but also for those "good" people who deserted and failed her.

When she was sixteen a man who only called himself "Ash" made his way into the slave quarters. She froze when she heard the whisper behind her and felt the hand out of nowhere cover her mouth. "I've been watching you. I see the contempt in your eyes when he touches you." He placed a small object in her hand. "Drink this before he calls for you. It will protect you from this," and then he placed a cold metal container in her hand. "Put it on your lips. He has only to touch it. Success is not guaranteed, but if the bastard succumbs, I'll have my revenge. That backstabber has betrayed me for the last time." Someone walked by and his icy hands quickly pulled her back into the shadows. He had his hand clamped over her mouth so hard she couldn't breathe and she was very afraid. "You will know if the poison has taken affect. Finish him off. Make it back to here and I can get you out of here. You'll belong to me after that. It will be better... I wouldn't hit such a pretty thing."

She did as she was told. The fiend beat her as he always did just for pleasure. Then he grabbed her long hair and jerked her head back to kiss her. When he did she was stunned to see his body become paralyzed. She wrestled out of his frozen grasp and grabbed a blade from the wall. Her panic subsided and she viewed him with all the hatred that burned within her. "You sick bastard. I would kill you now, but then you wouldn't suffer as I have... I hate you." And with that she 'fixed' her master so that he wouldn't be raping any more slave girls, gouged his eyes out, and whispered to him in the ugly Abyssal language that he always spoke to her in, "If you are so lucky to bleed to death before someone finds you I hope you rot in hell." She made her way back to meet Ash with no remorse, no pity, no mercy in her heart. For to feel any of those things you must first know love, and the fiend had killed all memory of love in her.

She went with Ash, and it was better. She still had to endure his touch, but at least there were no beatings. She tolerated him for there was no other choice, nowhere safe to go. He became her mentor as he taught her some of the things he knew: How to attack your enemy when they are not expecting you, and how to use stealth and the element of surprise to your advantage, for that is the only way to even the playing field. She cut off her long hair, and he helped her with disguise - for some could still glimpse the heritage in her blood. Then one day on a mission together, he was killed, and she counted herself lucky and disappeared before she got caught. She was relieved, but did not know where to go. For several months, now, she has been on her own. She doesn't try to escape on a ship, for she doesn't know where she would go, and part of her does not want to count herself among those that deserted Admundfort. The only thing she knows is her hatred of those with the grinning skull. She skulks about, scopes targets with patience, and kills them when she can. She trusts no one and depends on one... not even the gods, for there is nothing to hope for, no prayers to be said.

Extra note: Ash depends heavily on her hat of disguise and ring of sustenance. She has nowhere to live, so she sleeps only two hours in whatever dark hole she can find and spends the rest of her hours skulking, hiding, and avoiding all contact with people (orcs, demons, whatever) when possible. The physical abuse over the years that didn't heal properly has left her very susceptible to injury - bones that don't knit properly snap more easily. So, she does her best to never put herself in the midst of danger. She tends to flinch when people try to touch her.

TOC

 Bera

I am Bera. I fight real good. I like two handed swords and maces. I have yellow hair and blue eyes. I am tall because you have to be to swing a big sword. I like to swing a big sword like the Great Warrior Goddess does. Sif is my idol. I had a nice sword named Last Kiss. We were good friends; I missed it when it blew up. Before I met Last Kiss, I did other things. I grew up with four brothers in the land of the Vikings. I met a small one named Grundi while on a big tree. He and I went traveling with others. I have lost some friends since I looked for adventure. They died, so I am sad about that. I am so sad about Grundi. He died in a big, scary tower. My friends and I killed a big black evil thing underground. Something told me to do it, so I did. None of us died then. Oh, I also have two extra large nostrils from an attack by a spider mouth thing...ill...ill...oh, hell, it ate some of my brain. I am still smarter than a dog...I think. Anywise, I met a real tall guy who also likes two handed swords. His name is Zen. He seems very nice, and I would like to try my sword with him sometime, but he has a job to do right, so he does not want to.

Right now, I travel with a big group. There is Errant, Magnus, Sev, Angus, Gilliam, Laern, Mist, Fennorath, Pendecar, Jean Renard, and Tor. (It is hard for me to remember all these names.) Errant is a good fighter. I will stand with him against anything he says is bad. Magnus is a very strong, brave lizard who has a way with magic. Sev, the Goat Slayer, is good because he brings me bad things to kill. Angus is a healing dwarf who keeps fighting and swinging when others would be dead. Gilliam is strong with healing and he can fight. Laern moves almost without sound and is very good with a bow. Mist moves almost faster than I can see and jump from high places like a cat. Fennorath does many things and he has a good set of fangs. Pendecar knows about many strange places and magical things, too. Jean Renard is a good fighter, but he gets the bad part of the fight. Tor is a fighter and he is good. We all usually get along, but we do not agree sometimes. We lost our silver haired friend when we could not agree about...I don't remember. She is gone. I will keep traveling with these people until it is time to do other things. I am afraid that Errant might leave us since I do not know if he will stay with us since his honor is back. There are too many evil things to fight still, so I hope he stays with us.

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A not-too-smart 6'3" tall female human fighter from a prime that is connected to Yggdrasil. After a particularly rough time of losing two levels of experience, four points of intelligence, four points of charisma, and all her magic items (especially a long sought after magic two handed sword), Bera has decided to live a simpler life of a temple guard at her friend Gilliam's new temple to Pelor in Greyhawk. Recently Bera wanted to add this to here biography.

Thoughts on life by Bera:

I have been made almost whole again by the elves we met after our trip to the hunting vampire place. I look almost as good as the day I started my journeys, and I am almost as smart, too. While guarding the temple, I made the decision to find a mate. I looked all over, but no one met my standards. It is hard to find a man who is stronger and more agile than I am. Did mention that I am very, very strong and very fast.?--Well, one day when I was guarding the temple, someone I had met on my journeys came by. My heart jumped for joy! It was Zen, and he came by to spar with me. He is very big, very strong and very fast and he is superb with a two handed sword. We attracted a crowd as we swung our big swords. Zen is better than I am at swinging a two handed sword. I realized that he came back for more than one reason, but I don't think Zen knew the other reason. I am sure that Gilliam's god allowed me this meeting with Zen. He spent only a short time with me, but I will remember Zen for a long time to come. I found my mate, and I am with child. I know that this child will make a difference someday.

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Lord Errant of the Mourning Son

Lord Errant is 6'1" tall and weighs 200 lbs. He is only 23, but has suffered 10 years of aging at the hands of a ghost, making his actual age 33. He has gray eyes and black hair, which he wears long. He rarely removes his black lacquered plate mail and helmet. The only symbol he displays openly is an open gloved hand in platinum on his left breastplate. He carries himself boldly and confidently and always appears happy and friendly, though he seldom forgets the sadness that is in his heart.

Errant was given the name Mikul at birth and raised in the Mount Celestia realm of Bahamut the Draco-Paladine, in the Outer Planes. He spent his life training to be a Knight of the Sons of the Sky, a holy order dedicated to the protection of Bahamut's realm. He was absolutely dedicated to his calling and awoke early every morning, filled with energy and purpose. Because of this, and his cheery disposition, he earned the surname Dawnsword.

His love of life and his dedication to Bahamut were not the only things in young Mikul's heart. He was betrothed to the Lady Raveena, the fairest flower in the realm. Everyone knew of their love, and loved them as well, knowing that they would be married following his formal investiture in the Order. Tragedy struck the morning of the ceremony. Sunfire, the Gold Dragon which was to be his bonded mate, turned. The reason is still unknown, but the Gold offered Mikul the choice of betraying his deity at the ceremony, or of losing his Lady Love forever. The young man could not betray his Lord, so he told of the Gold's betrayal and led a group of knights to where his love had been held. They returned to find Sunfire gone, and the Lady Raveena lost forever to the night as a hideous undead creature.

The ceremony held no happiness for anyone, and at it's end, Mikul chose the Path of the Errant, leaving the protection of the Realm and striking out in the multiverse on his own. He adopted the name Errant and will not use his given names until he can restore the honor he once had. He left to travel the lands attempting to spread the word of Law and Good, trying to set wrongs to right and bringing happiness to all he meets. Errant will not rest or return to his home until his honor has been satisfied. Although his superiors in the Order did not question his actions, he can not fully come to terms with the consequences. His quest is to one day redeem himself in his own eyes. Only then can he return home and take up the position of Defender of the Realm.

Sir Errant traveled with a group of adventurers including some of his friends from home. After a brief excursion into the Prime world of Arth, he settled down for a while in the city of Safeton on the Prime world of Greyhawk. He befriended the local order of the Knights of St. Cuthbert, particularly Sir Kaye Dunhill, and is worked as free agent against the incursion of orcs from the Pomarj and threats from the Underdark.

.

Sir Errant's parting remarks:

My Dear Companions,

It grieves me immeasurably to say farewell to you all, but grieve I must, for it is my appointed task in this life. I do not leave lightly and I do not leave for my own benefit, but I do leave and I must say farewell.

As you are well aware, your world is embroiled in a war which could very well end in its own annihilation. To say I have grown fond of this simple prime can not do justice to how I feel, but no mere words can express those feelings at all. I have sworn a vow that I will die before I see the good people that have adopted this Knight Errant of the Planes trampled under the Evil that threatens them.

We have stood side by side and fought against this as only brave adventurers can. Our battles have been fought deep under the earth and at the top of abandoned towers. You all have unique strengths that serve you best in these battles you fight. My greatest strength is the ability to lead men into battle, rearing the charger and lowering the lance against the massed formations of the enemy.

It is in this regard that I must leave you to seek honor on the battlefield and to rally good men in their fight against the armies of darkness. I leave you to continue your fight, for your fight is both more personal and more demanding. I trust in your hearts and in your skills that you will prevail against all evil and triumph over darkness.

We will speak again when this war is won, when the minions of evil flee into their dark holes and their leaders lie in chains to be judged for their crimes. At that point I may again join you in your adventures, but until then I must fulfill my vow and fight this war in the manner which will serve this world best.

Farewell,

Sir Errant of the Mourning Son, et cie

Gilliam's reply:

Follow thy heart and find truth.

Do what you must and find wisdom.

Keep to the path and find enlightenment.

Look deep in reflection and find thy self.

You are a companion and friend to those in need.

Seek that you were born to accomplish.

Success in your endevor.

No farewell my friend and companion but until a later time when we will reunite.

May Pelor be with you and grant you strength and all that shines brightly within your soul.

Gilliam

TOC

 Fennorath

Fennorath of the House of Celthaine, member of the Knights of Luna, an Elf fighter mage.

TOC

 Gilliam

Its cold outside
There's evil lurking there
I'm all alone, more or less
Let me fly
Far away from here
Fun fun fun
In the sun sun sun 

I want to pray
With ship wrecks and commoners
Drinking fresh mango juice
Half Orcs roar
"Praise to great Pelor "
Fun fun fun
In the sun sun sun

Fun fun fun
In the sun sun sun

Sung to this.

TOC

 Glim Nackel

Mail Gnome illusionist.

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 Heywood "Fiscus" Longwalker

Uh, you see, well, my name is, but that's not exactly what you wanted. It all started, ummm, 67 years ago when my mother, I mean my brother's mother, set sail, and you see, uhhh, there was no boat but she did have, ahhh well, good shoes...... and they called me Fiscus.

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Hunter

My name was Malise. I know not from where I was created, but was raised in an evil cult of Erythnul. I was trained as a hunter, to pursue those unlucky souls who crossed our path. Those who we caught were turned over to our priest to be altered to his minions of undead – sometimes after we slaughtered them, but sometimes we brought them alive, most often begging for mercy. The priest enjoyed the panic in their eyes. There was much hate and ugliness. We stayed together, for we knew that to desert would mean death. We did not trust each other, but the best we knew was that if we were useful we survived. Kill or be killed. There was only satisfaction for me in the trapping of another victim, for that meant I lived another day. I cared not who or where they were from.

Upon stopping in a town I met a rogue. He was of fair face and invited me to sit with him in the tavern at which I had stopped. I saw this as a good opportunity to use his foolish trustfulness against him. I played along and found that he was of a goody adventuring company. After a few hours, I knew of his party’s business, and from that I gathered what direction they would be leaving the next day. I was strangely drawn to him, but shook off the unfamiliar feeling as we parted and I brought the information to our priest. I knew not why, but found myself thinking of him throughout the night.

The next day we intercepted his party and fought to kill them. In the midst of battle this rogue recognized me. As one of their fighters prepared to land a heavy blow, he interceded to protect me. I was thrown, for no one had ever made a sacrifice for me (nor had I made such for anyone else.) The battle continued. His party ignored me and focused on my group and I stood momentarily stunned. Then, as one of the wraiths went for this man I attacked it. I did not dare to do further against my party, but I defended this fool of a man who saw something in me he thought worth protecting – despite my obvious deceit. It was futile. Their party was no match for ours, and as they were brought to their deaths I fled. I dared not face the wrath of our priest. I ran until I had no breath left, and then I hid and dared not move for hours. I no longer use my given name for fear of being found, but go by the name of Hunter. I traveled far, and thought long of the brief glimpse I had had of compassion, mercy, and even love.

Now I strive to atone for even a fraction of the evil I have done. I use the knowledge I gained of fighting with undead and use it to seek out and destroy them. I found a good priest and plead my story. For a large payment he cast the miracle of atonement upon me and cleansed the hatred and evil from my soul. Though, I still feel its taint. When the memories of the panic and slaughter I brought to innocent people haunt me in the depths of night, I reach to recall the face of a man who saw something in me that was worthy of love and protection – and I focus on one day seeing that in myself.

TOC

 Kaylan Vale

In a jeweled gown or breeches, wielding a wine glass or a rapier, in a ballroom or a tavern, Kaylan Vale always appears to be at home. A charming young woman, Kaylan stands at five feet ten inches. Dark brown hair flows past her shoulders - the copper highlights matching those in her warm, friendly brown eyes. Not only is she a stunning woman to look upon, but also her infectious laugh is one of her many attributes that attracts people. For the last few years Kaylan had been acting in an official (but not publicized) capacity for Greyhawk as a spy. Her work often involved attending the parties of the nobility undercover or hanging out in shady taverns trying to retrieve bits of information to be used in the fight against evil enemies. It was an unspoken rule where she worked that part of the compensation for the spies (for lack of a better term) was the items they pocketed while on their missions. Although she did not hold it against the others for doing this - for those in possession of the loot were likely of bad character anyway - Kaylan chose never to partake, as she wanted it to be clear to herself and others that her motives were good and pure.

Of late, Kaylan has been noticing signs of corruption rearing its ugly head in the organization. She had suspicions that city money was being used to fund missions that were resulting only in personal gain - not intelligence gathering. All suspicions were confirmed, and more, when she discovered her employer was actually going to betray information to the enemy, possibly resulting in the deaths of many Heironeons on the battlefield. It was then she realized that the nature of her work - the secrets, the lies, the stealing - inevitably led down a road of corruption and lawlessness. The covert activity was too tempting an opportunity for most not to take advantage of. Kaylan, of course, went with the traitorous information about her employer to the local Heironeons, whom she trusted without hesitation. She was gratefully thanked and her employer arrested and brought to trial. This, however, has left Kaylan with a decision as to what to do next with her life.

Although she admired the Heironeons greatly, her training and fighting techniques did not lend themselves to joining their regiments. She recalled the stories she had heard of the paladin from another world - Sir Errant of the Mourning Son who then became Sir Errant of the Dark Shield. How, along with his retainer Jean Renard, he selflessly and bravely put hundreds of innocent people to death rather than let them be slowly tortured, or worse - to have their souls be hideously transformed to walking Oerth as undead. Kaylan was wise enough to realize that it took more than a strong stomach and hatred of evil to carry out such an act. It required a strong loyalty to the people of Greyhawk and above all a deep love for those who are good and innocent. Kaylan was deeply moved by these tales of the hero knight. She did some asking around and found out that Sir Errant has since left the battlefields and gone to Chendl with several companions. Kaylan Vale has thus set out to find Sir Errant and humbly pledge her loyalty and service to him.

.

The following is the full story, which for the time being Kaylan is keeping to herself:

Kaylan's parents died about ten years ago when Kaylan's kid brother, Kalbor, was not yet even walking. They have since been raised by their kindly grandparents who were as loving and doting as Kaylan and Kalbor's parents were. The city of Greyhawk was far from the village where her family lived, but when Kaylan took up work in the city she kept in touch frequently with her brother and grandparents.

Only days after the events involving the discovered treachery in Kaylan's place of work, Kaylan heard word of the distant villages being stormed by fiends, evil sorcerers and the armies of evil - the people there being slowly tortured and their souls consumed. Kaylan made haste on horseback to try to make it back to her family. Still days journey from her village, she saw on the distant horizon the searing heat and explosions that leveled the territory. Stunned and in shock, Kaylan fell to her knees and sobbed until she finally fell into exhausted sleep.

Upon waking she journeyed several days back to the nearest town. She kept imagining Kalbor being tortured in hideous ways or her grandparents' souls roaming the lands as evil undead - bringing terror to more innocent people. Kalbor must have been so frightened. She knew her grandparents would try to protect him, but they were old and would not be capable of much. Kaylan was physically sickened by the thought of what surely happened to them. Her travel was slow, as she often had to stop while her stomach heaved or she fell into a state of uncontrollable crying. She finally reached a populated area and found a fairly safe inn and tavern in which to stay. There, she heard for the first time the names of Sir Errant of the Mourning Son and Jean Renard.

She listened to a bard tell the too recent tale of how Sir Errant mercifully put to death the children, and the old and the weak, and how Jean Renard sanctified their bodies. The ballad was heart wrenching. Most patrons left early to go home and kiss their sleeping children and hold their wives. Kaylan stayed, and listened, and cried. Somehow, she knew that Sir Errant had reached her family (her mind would not let her conceive of anything else.) Death may have come too early to Kalbor, but at least he was spared the hideousness of what would have been. In their last moments her family was together, and two strangers were there who loved them enough to carry out a deed that no one else would ever have had the will to do. Sir Errant - maybe not so much a glimmer of hope in her family's village that day - but a promise of peace and rest. A savior come -granting a swift and clean departure of their souls with a sword guided by goodness, love, and mercy.

There was no choice left. Kaylan knew where she belonged and left the next day.

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 Laern

Laern is my name, elvish ranger priest of the great goddess Solonar Thelandria. The forest is my home and my life. Loath was I to leave it, and I yearn for its peaceful solitude daily. Yet, I did leave willingly on a mission for the Knights of Luna. Given my solitary life, I was surprised to have been chosen to make contact with other races. It has been a year since I left and I have journeyed far and met many races, from the divas and demons of Sigil and the outer planes to the derro, svirfneblin and illithids of the underdark, to all of the various inhabitants of the country around Greyhawk, to the members of my own party. I bear the silver acorn and two silver oak leaves of the Ranger Knights of the Gnarley. Be respectful of the forest and stay clear of my bow for I will see you long before you see me in the woods. Orcs Beware!

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 Maeglin Shadowblade

It was three or four years ago that Maeglin first appeared on the evening party scene in the city of Greyhawk. None thought to ask him then of whence he came and it would be a strange question to pose now. But he quickly made his mark among the various balls and private receptions of the High Quarter and is not without friends there still to this day. His appearance was always quite dashing, wearing black and pink or black and purple outfits, stepping lightly, dancing with the ladies, and never missing a toast. His taste in wine ran to robust red vintages and he preferred to sip them in expensive goblets.

On occasions, one might also catch him moving about in daylight hours and when you did, you'd remark to find him clad in the same colors, sometimes in leather armor, and always armed with a blade on each hip. If you were fortunate to catch him in combat, he moved marvelously fast and racefully, weilding a rapier or saber in his right hand and an unusual main gauche in his left hand which gives off a difficult-to-describe shadowy effect. His surname is taken from this obviously magical weapon.

In recent times, while travelling with his adventuring group into the city of Hardby on a mission of great peril, he chanced to come across a past flame who once threatened to ignite his entire life. It was clearly a doomed passion at the time, rejected by all his friends and more than once almost ending his life in some calamity. Arleana was her name and he never says it now above a whisper for something tragic seems to have befallen her and she was found in the company and control of a powerful vampire. He has slain the vampire as she asked, but now the question remains shall he trust her enough in these days of greater wisdom to see if her promised knowledge can indeed shed light on today's quest?

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 Magnus Pike

Invoker of the Seventh House

Magnus Pike was born to the house of Eldred Pike, a small but proud family of military men and fair ladies. Eldred's daughter Rowan was blessed with the attentions of a young gold dragon, Sunfire of the holy order Sons of the Sky. The union was blessed and a son was born.

Gifted with the unusual strength and stamina of the dragon's blood and blessed with the Magic of the golden dragon, Magnus followed the long-standing family tradition of serving the Mount Celestia realm of Bahamut the Draco-Paladine. He entered training with the marine unit of specialist Invokers. With extensive training in navigation, seamanship and engineering Magnus is an adept sailor and siege engineer. Upon completion of his third tour in the study of naval applications of Invocations in battle, events at his home in Mount Celestia would terminate his military career.

Word of a terrible horror struck the heart of Magnus Pike. Sunfire for unknown reasons had turned on his bond mate of the Sons of the Sky, Mikul. Stricken with grief and dishonor that Sunfire brought on his house, Magnus swore to aid and serve Mikul in his quest for redemption.

In his travels with Sir Errant of the Mourning Son, Magnus has trained three more times with worthy mentors and collected a sizeable library of magical tomes. The collection can be seen at the Keep of the First Rock, currently in care of Cracklefur his mentor and mage to Lord Kieve. In addition to serving Sir Errant, Magnus is currently collecting the necessary materials and wealth to fund construction of a research laboratory with his current colleagues, Pendecar Malatheon and Fenorath.

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Myrathel Glannath D'Ryx

I in Myrathel Glannath of the House of D'Ryx. My mother was a powerful priestess of the Spider God of Lolth, but fell in love with my father, who was a not-so-powerful wizard. When Lolth forbade the marriage, they left the Drow homeland in search of the fabled rebel homeland.

By the time they arrived, she was pregnant with me. She died in childbirth, and my father was forced to raise me by himself. Fortunately, the rebel homeland was full of males dissatisfied with their place in normal Drow society, so rearing a child as a single male Drow was not a real hardship like it would have normally been. My father joined the military at the rebel base. I discovered that compared to other Drow children in camp, I was not as adept at magic and the like, and I was exceptionally strong. My father decided to have me trained as a warrior and scout.

When I reached the coming-of-age, I was introduced to the teachings of Elistreë, the Dark Lady of Song and Dance. Her priests and priestesses told me of the above-ground Elves and of the eventual unification. Under the tutelage of the School of Elistreë, I learned a minimum of knowledge of the arts to go with my warrior training.

About four months before joining this august party, I was told by the High Priest to go forth and explore the above-ground world. He said that I must be strong and have great resolve, as the Sun will drive me mad otherwise. He also said that above-ground folk would make me even crazier than the Sun. However, any work I could do to ease tensions between our people and the above-ground cousins would be useful. This mission suited me anyway; I had been itching to see the world and to explore. I wonder now about the decision to leave, but I will relate those events later in this tale.

We had heard rumours of the Aboleths and the disappearance of spell casters from above-ground, and about a party of brave adventurers foraying into the Underdark. I set out to find them and see what I could learn about them and perhaps join them.

I found them at a lich's lair. After an initial misunderstanding involving a fire-trapped trap door on a chest (after which I nearly gave up, being scared and furious), I helped the party dispatch the lich as best we could.

The party is interesting; there are only a few above-grounders. The others all seem to be extra-planar. We went to another place, to the famous city of Sigil, and we had a series of adventures there, which I will not repeat, since the party already knows about them.

After we returned to Oerth, four years had passed, though only weeks had passed for me. I went home to check on my people and family; however, the way was blocked. The Drow from the original Homeland had overrun the place. All that we had worked for was gone. I hope that my friends and family got away and are putting in place plans to start the rebellion again. I hear that Drow, snerfvebln, and other allies are being seen even above ground in the area. I fear that my new-found friends at the Keep of the First Rock have their hands full. I will always wonder if I could have made a difference, if I at least could have taken out a bunch of them before I died. Now, I shall never know.

I will continue to accompany this party for the time being. While I have questioned how Good some of their actions have been, they are basically a Good bunch, and they are loyal to a fault. I have sworn an oath to follow the rules of the Party, which I intend to keep. This was a difficult personal decision. As a rule, I tend to look out for my clan first, then myself. I decided that my new clan is this party, although it is about as different from Drow as one can get.

I also intend to avenge the deaths of my family and fellow rebels someday, as well as the death of my mother. I have no doubt that she had help in her departure from this world during my childbirth. I never really got the full story from Father.

.

After being killed five times attacking the Temple of the Elemental Evil, final victory was a relief. During that time, Myrathel tried out various other professions, but each time, lost the ability when she was killed and raised again. She finally decided that being a ranger is what suits her best.

Myrathel has retired to the Vesve Forest. She has set up a shrine to Elistrëe, and has regular prayer sessions. She hopes to attract some followers. In the meantime, she has requested to join the tribe of the Vesve Elves as a regular member. She has met harsh resistance and outright bigotry, but she does not care. After all, they probably won't kill her!

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 Pendecar Malatheon

I don't know who my father was. My mother does, but she won't tell me. But coming from a Chaotic Good society, this was not much of a problem. I was a little different than all of the other elf children. (Mike, it's been a while, so if this description is off-base for Valley Elves, let me know). I am a little taller than average, have very blond hair and very blue eyes. And I slightly stocky for an Elf.

My mother is from a forest north of Greyhawk. My mother's maiden name was Wyndomer Thadriel. She was an adventurer for a while (Cleric/Mage). She met her first husband, Belethor Frayhorn, a Grey Elf from the north, while she was adventuring, and they had a son about 750 years ago. His name was Fendomer Frayhorn, and both he and Belethor were killed in a battle with the forces of Iuz about 500 years ago. Mother still wants revenge against Iuz, but she is a mostly sensible woman and is waiting for right time and place.

My mother met somebody when she was adventuring and got pregnant with me. When I was about 10, she married Teriador Malatheon, another High elf living in Greyhawk. They settled down in the city, and had my younger brother, Belekar Malathon. He is currently enrolled in the Army of Greyhawk as a fighter/mage, and recently saw action in skirmishes with Lizard Men.

I am still quite young. My step-father decided that I needed to make myself useful about 15 years ago. He was a fighter/mage, and both he and my mother sponsored my application to the Mage's Guild of Greyhawk's School of Magic. After my brother joined the Army, both of my parents decided that they were sick of city life, and moved back to Greyhawk, informing me and my brother not to expect much help from them for a few hundred years, or until we decided to marry, whichever came first.

I heard rumours from other Elves out of the forest that I have as many as five fully Elven siblings and 2 half-Elven siblings running around, and that another 2 or 3 half-Elven ones that have died. Seems my mother was pretty wild between her marriages...

The real scoop:

Pendecar does not know that his father is really in the employ of the Mage in the Valley of the Mage, and it was a one-time encounter with my mother when running an errand for the Mage that produced me. My father would be ecstatic to know of me, but the Mage would be furious, and my father would be in real trouble if the Mage ever found out. If the father ever dies, and his will somehow makes it out of the Valley, Pendecar could inherit a fortune, but his father is only 900 years old or so, and it is highly likely that nobody in the outside world will find out about the entire affair. His father does goes back to the inn where he met his mother every 150 years or so on the off-chance that Wyndomer would be there, but that is all he has done. He has been thinking about leaving the Mage's service, but that is very risky. If he ever decides to, he will be on the run constantly, but he will try to find Wyndomer, as he cannot seem to forget her.

As for Wyndomer's part, the father was a good roll in the hay, and produced a fine baby boy. But she does not pine for him like he does for her.

Pendecar's father needs to get a life.

.

Pendecar mind/soul was trapped inside a gem that is inside a Dragon's gem. He was removed from his body by a magic jar spell and his body (with it's unlawful occupier) was put in jail at the Keep of the First Rock.


Pendecar was restored from the gem after an unknown traveller brought  it to Greyhawk. He was given a new body, which incredibly, had  amazing physical attributes. Spending 20 years in the gem, however,  had driver Pendecar quite mad. He went through a long recovery, led  largely by his cohort, Alrea Fairfollowing. After this recovery, he  joined in the effort at the last battle of the Temple of Elemental Evil. Once that battle was over, he decided to take a break from adventuring and join the faculty at the University at the Wizards' Guild in Greyhawk, where he teaches classes and does magic research. Perhaps in 200 years or so, he will be ready for the adventuring life again.

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Narvi

He is consulting on magic item creation with the esteemed gentlemen of the Church of Zilphus in Greyhawk.

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 Polarus

Polarus, Son of Darlon of Gray Hawk, Priest of Celestian of the Emerald Order, Peer of the realm of Ulek, Hero of the Rock of Bralw, Imbassitter to the Clan white Beard, Primmer of navigation of Gray Hawk and Worthy Caption of the good ship Sapphire Cloud.

Polarus was born first son to his father Darlon (a successful merchant and Ships Caption) of the vibrant city of Grayhawk. Darlon interred Polarus into service to the temple of Celestian to become a Priest of Celestian when he came of age.

Polarus being a loyal son agreed to inter the training to become a Priest. The Temple was happy to have him (his father had tried at a rate of 33% for the past twenty years and had allowed the small temple to be well cared for) and trained him well. Polarus was more attracted to and proficient in the combat arts (bow and spear especially) than the other initiates. The priests noted Polarus's love of combat and adventure and knew that would not be content to stay in Grayhawk.

The priest of his temple decided it would be best if Polarus was sent out into the world in the cervices of Celestian. Polarus's initial training was completed he was deemed worthy of the ruby (first) order of the Priests of Celestian.

Polarus has adventured in the lands of Grayhawk (on Orth) and out into the crystal sphere on his spell jamming ship Sapphire Cloud. He has a love of all things nautical and is conspired the best navigator that the city of Grayhawk has know. As a young man Polarus was quick to inter into conflict and enjoyed the test of combat. As his hair has grayed so has his favor for the use of diplomacy and trade to insure peace. Polarus has acquired a noble and generous air about him and is well versed in the art of educate and diplomacy. When not in the field he can be seen wearing fine cloths of the highest quality. He has been a worthy servant of Celestian and has been honored by and given title by throws he has served.

Polarus has learned a true admiration of throws of the Dwarvin race and is fluent in Dwarvish. The crew of his ship is all dwarvish (of the clan white beard) other than his weapons officer and first mate. Recently Polarus has been in the crevice of the clan of White Beard as an imbasiter to in the human kingdoms of the crystal spheres.

Upon entering the Fourth Order of the Priests of Celestian, Polarus has been called to begin aquirering the funds necessary to build his own temple to Celestian. Knowing that this will require great sums of money Polarus has returned to Orth to seek new fortune and to rejoin the adventures of his youth.

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 Rona

Hi. I am Rona. I am the daughter of Zen and Bera. I have my mother's blue eyes and blond hair; I have my father's aura and his irridescent skin. Most people in the River Quarter of Greyhawk probably remember the day my father, Zen, came to town. He sought out my mom after he was done with a centuries long assignment. She was the only one who offered him friendship without fear, and she offered him respect without awe. They sparred with their Great Swords. Mom admired his strength and speed. He found someone who touched something within his heart. I am the result of their union.

Mom always taught me to be good in all that I do. She urged me to learn to wield a sword from the moment I could hold one in my hand. In fact, she had a special short sword made to resemble her two handed Great Sword. It was the perfect size for me. Each year, she commissioned a new Great Sword in just the size her quick growing child needed. My last sword she had made was a beautifully wrought Bastard sword. It seemed fitting somehow.

My mother is the temple guard for Gilliam, a priest of the SunGod, Pelor. She and Gilliam adventured together for many moons. When Gilliam decided to build a temple, Mother decided that she needed to help guard his efforts. She felt very strongly about this since Pelor had provided assistance more than once to the party she adventured with. She says that without Pelor, most of the party would have been forever dead before their time to fight evil should have ended. She still holds much respect for her childhood goddess, but she does feel a need to protect the goodness that Pelor embodies.

In case you have not figured it out, I grew up in the light of Gilliam's temple to Pelor. My heart and soul were touched by the courage that Gilliam has to both adventure and minister to those in the River Quarter. I spent many hours sitting on his knee listening to him talk about the need to vanquish the evil that surrounds us. He showed me how healing those injured is just as important as wielding a weapon against the darkness. I guess that I also felt closer to him since he, too, has an understanding of being a half breed.

My childhood was and still is very uncoventional. Most other girls my age are still concerned with where their doll is or what time they have to go to bed. I do not share those worries. I have an incredible need to work..to have a job with meaning...to work towards bringing light in an increasingly dark world. My only diversion came in a little friend named Glim Nackle. He was traveling through the River Quarter when I was five. Mom did not like him too much, but he offered me friendship without judgement. For some reason she is a little wary of gnome types. She didn't dislike him, but she would occasionally frown upon his intrusion of our sparring sessions. He has been a close friend to me for almost two years.

About a year ago I witnessed an amazing thing. Mom and I were sparring in front of the temple when a tall woman with blue eyes and golden auburn hair strode through town. She carried a shield and a Bastard sword, and she was imbued with the spirit of Pelor. She looked towards Mom and me. My heart felt the need to raise my sword in respect. Our eyes met, and she smiled upon me. I then received the call to serve Mayaheine.

Mother and Gilliam saw the need to instruct me. They knew it was only a matter of time before I would leave the safe light of the temple. They worked me day and night, but Mom now made sure that Glim joined us for supper. He seemed to be readily welcomed in the house. She got to know him, and she saw he had a sense of humor. She finallly saw what I saw in him. She and Gilliam had him create pictures of various creatures I might go against. They wanted me to be prepared for some of the more unusual things I could encounter on my journeys.

One morning I arose to pray. When I went to reach for my Bastard sword, I found it upon a neatly folded blanket. I carefully picked up my sword, and then I opened the folded material. Inside it was a gorgeous mace, a shield, a longbow and a quiver. All the items inside were of impeccable creation. I also found a note from Mother. She said that she had a dream where the Shield Maiden told her she had to let go of me. It was my time to help bring light to this world. She told me to be safe and be strong as my heritage. I gathered the items and went to pray with Gilliam.

When I reached Gilliam, he was already deep in prayer. I quietly joined him. We prayed for a short time together, and he turned to me. He did not say a word, but he gave me a backpack filled with scrolls, potions, and holy water. He smiled and gave me a hug. I felt honored and humbled. He then walked me to the gate out of the River Quarter.

Mom and Glim were waiting for us there. Both Mother and Gilliam said to walk with Glim and follow the light before me until we find certain people they had adventured with. It was sad day for me. I knew that there was much more for me to learn, but I also knew that the Maiden would not guide me wrong. I had to have faith. Glim and I waved bye and walked into the light before us.

.

Rona's Description: Eventhough Rona is only seven years old, she appears as mature as a seveteen year old human. She is 6'4'" tall and weighs around 200 pounds. She has her mother's deep blue eyes and golden hair. She shares some of her father's celestial features; she has a slightly metallic sheen or irridescence to her skin, and she has presence. She received her brains from dad, and she shares both her parents' speed and strength. She has a superb work ethic, but when the job's done, she can let the real seven year old out to play for a bit.

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 Sevitor Valoright

Sevitor Valoright is a 5'11" tall, 180 lb, male human with brown hair and eyes. Just imagine a 39 year old middle manager named Sev and you'll have the correct age, look, and nickname. He wears very ordinary clothing with no special symbols or jewelry, carries a short sword, a small shield, and a light crossbow tied to his backpack.

Sev is from the psionicist university Lyceum Of Apperception that is associated with Bahamut's realm. LofA is located on the coast of Lunia's ocean in the Mount Celestia outer plane. Sev grew up on his parents farm in the hills just above the university. On his fourth birthday a relative that came to the party (who was then a student at LofA) thought she noticed some psionic ability in him. After some other tests at the university a dean asked Sev's parents to send him to the school for formal training. He lived most of his earlier life at the school finding out that he didn't have much ability in the telepathic sciences but was quite good with psychoportive powers.

The Lyceum Of Apperception receives tuition for students from the other planes but most of its funding comes from the Draco Paladine organization. In return for this funding the university is required to provide any services dictated by that lawful good group. Soon after the turning of Sunfire (see Errant's biography) there was a powerful precognition done to determine what would happen if Mikul and Sunfire were to meet again. Only the upper tiers of university and the Draco Paladine organization know what was seen, but it was important enough for the university to dedicate its resources to inform Bahamut of any such meeting.

So Sev was the lucky student that was picked to physically follow and help Errant on travels because of his skill at the psychoportive sciences. His overriding goal is to report to Bahamut (or any of his proxies) of this nexus if it ever happens. He is also supposed to watch Magnus, if able, to see if what happened to Sunfire also happens to the son. On this last point Sev is starting to wonder a bit. In the mean time Sev is allowed to do what ever a servant of the Draco Paladine would normally do if he was on a "vacation".

.

Sev's final remarks after distributing the items from the last adventure with the party:

... The evil armored gauntlet will be destroyed by Sir Errant, and I'll keep the scroll of my "magic's" schooling titled: Being the Man I Once Was Again Yesterday. This scroll will keep me quite busy for the next few years between finishing my gem cutting studies in the City of Greyhawk and keeping Sir Errant out of trouble.

This was my last foray with you all. I'll will miss the company of this little band of adventurers but I will not be far. My duty will keep me close to Sir Errant, but my heart will remember you all.

Sevitor Valoright

BTW: Don't be surprised if I pop in someday!

Fennorath's reply:

Hip hip, hoorah!

Though the path of your life bends away from ours this day, I trust I shall share your company again. Know well that when we recall our adventures over campfires, or the hearthfires of our last days, your name and deeds will be spoken and sung with great love in our hearts---the love for one whose stalwart loyalty has kept us fighting past hope of success or survival. You are brother and friend, Sevitor. May the grass cushion your steps, the trees offer you shelter, and the warm sunlight be your companion until we travel together again.

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 Temso Corsen

Temso's place of birth is unknown to him, as is his lineage. If asked he will simply say that he was an orfin. Temso was raised with kindness by the servants of a temple of Celestian on the Rock of Brall. When he came of age he entered the priest hood at the temple. Until recently his life has been sheltered and limited to the ideas and experiences that are available within the temple walls. Perhaps it was this lack of experience and his naivete in worldly matters that resulted in his involvement in a scandalous interracial affair with the daughter of a respectable merchant of note. The priest of Temso's temple and the members of the offended family agreed it would be best if Temso were to leave the Rock of Brall in order to prevent the continuance of the affair and any further scandals. Polaris (a priest of the Emerald Order of Celestian) was asked to bring Temso to Orth and to supervise is further training. Polaris will soon begin building a temple of his own. The Priests on Brall thought that Polaris would profit from learning to tend a flock of one prior to tending a flock of many. Polaris has vowed to be a worthy teacher to Temso and to insure that he does not return to the Rock of Brall.

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Human priest of Celestian of the ruby (1st) level. 6' tall 170 lb., clean shaven, brown hair and eyes. Chainmail, shild and morning star.

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 Tor Ivanholt

Tor Ivanholt was born on the 21st of Coldeven, CY 1011, the third child of Erich and Vandra Ivanholt, the Crown Duke and Duchess of the Ice Reaches in the Archbarony of Ratik. His father is a Ranger Lord, and his mother a mage of minor abilities. The dukedom was earned by Tor's grandmother, Illyana "Rivenshield" Messeirvich, who saved the Archbarony in its second year with her stand against an invading horde of frost giants. She built the family home on the site of her victory, and the keep became the Towers of the Glacier. Tor's older siblings are a twin brother and sister, both of whom grew into rangers of exceptional abilities but no interest in governing. Tor was immediately recognized as perfect for the duties of dukedom, and so was raised to take his father's place as the next Duke of the Ice Reaches.

Unfortunately, in CY 1031, the Archbaron Lexnol I of Ratik gifted the Ice Reaches to the barbarians to the north, in exchange for their alliance against the invaders from the Hold of the Stonefist. Erich and Vandra were allowed to keep their titles, but Tor was left without a meaning for his life and training. The Archbaron granted young Tor an audience, and offered him an officers' position in the cavalry. Tor asked for time to consider, and stood vigil on the sight of his grandmother's victory. On the third day of his quest, he received the vision which led him to Errant. Although he knew then (and has since been made even more sure) that his decision was correct, refusing the Archbaron effectively shut that door in his life. His parents support him, his brother and sister do so enthusiastically, but that part of his life no longer has any great bearing on his course of action.

Tor recently received another sign directing him in his life: when Errant was knighted by what seemed to be a manifestation of the Draco Paladine Bahamut, Tor rededicated his life to the Platinum Dragon. Tor is thrilled with Errant's knighthood, and anticipates further glories as he follows his "god-given" course.

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